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Two of Tenser's eponymous spells, Tenser's Floating Disc and Tenser's Transformation, appear in the 3.5 Edition Player's Handbook. Other spells that he developed, described in such second-edition supplements as Greyhawk Adventures, include: Tenser's Brawl; Tenser's Deadly Strike; Tenser's Destructive Resonance; Tenser's Eye of the Eagle
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
Disks varied sectors / track and disk speed to keep consistent bit density across tracks [26] Double 2 512 1,196 kB [27] Tandy TRS-80 5 1 ⁄ 4 inch Single 1 35 10 256 soft 88 kB 300 FM Model 1/3/4 5 1 ⁄ 4 inch Double 1 40 18 256 180 kB MFM Model 1/3/4P 5 1 ⁄ 4 inch Double 2 40 18 256 360 kB MFM Model 4D 8 inch Double 1 77 26 256 500 kB MFM ...
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game.It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.
Euler's Disk, invented between 1987 and 1990 by Joseph Bendik, [1] is a trademarked scientific educational toy. [2]
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]