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Parkour was established by David Belle in the 1980s, and it was initially called l'art du déplacement; [16] [17] [18] however the name "le parcours" had already been given to the activity by 1989. [5] The discipline was popularised in the 1990s and 2000s through films, documentaries, video games, and advertisements.
Parkour Everyday (simplified Chinese: 天天酷跑; pinyin: Tiāntiān Kùpǎo) is a 2013 Chinese endless running mobile video game released by Tencent. The game is the first mobile game that made a profit of CNY 100 million (US$16.27 million).
The Blockheads is a 2.5D survival sandbox game. The players control a customizable "Blockhead" avatar and can explore their surroundings, navigate through the world map, harvest materials to create structures, and craft more advanced tools and materials in the game. Aggressive and passive creatures exist on land, underground, and in bodies of ...
Zombie Parkour Runner is an auto-running platform game. It features context-sensitive, one touch controls with manually-designed levels. Players are rewarded points and score multipliers for successfully performing parkour within the environment or while evading zombies. Players can retrieve one stolen item within each level.
Second Sight is a science fiction action-adventure video game, developed by Free Radical Design, and published by Codemasters for GameCube, PlayStation 2, Xbox in 2004, and Windows in 2005.
Damien McFerran of Pocket Gamer rated 8 out of 10 stars for the Android version and wrote that Vector ' s playability makes up for its lack of innovation. [1] In their review of the iOS version, Slide to Play wrote "Vector is a fantastic free-running simulation with plenty to love", though the reviewer described the gameplay as "a bit repetitive at times". [2]