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  2. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    If the longest path problem could be solved in polynomial time, it could be used to solve this decision problem, by finding a longest path and then comparing its length to the number k. Therefore, the longest path problem is NP-hard. The question "does there exist a simple path in a given graph with at least k edges" is NP-complete. [2]

  3. Snake-in-the-box - Wikipedia

    en.wikipedia.org/wiki/Snake-in-the-box

    For both the snake and the coil in the box problems, it is known that the maximum length is proportional to 2 n for an n-dimensional box, asymptotically as n grows large, and bounded above by 2 n − 1. However the constant of proportionality is not known, but is observed to be in the range 0.3 - 0.4 for current best known values.

  4. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.

  5. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    N-dimensional Quickhull was invented in 1996 by C. Bradford Barber, David P. Dobkin, and Hannu Huhdanpaa. [1] It was an extension of Jonathan Scott Greenfield's 1990 planar Quickhull algorithm, although the 1996 authors did not know of his methods. [2] Instead, Barber et al. describe it as a deterministic variant of Clarkson and Shor's 1989 ...

  6. Fenwick tree - Wikipedia

    en.wikipedia.org/wiki/Fenwick_tree

    For example, the parent of 6 = 110 2 is 4 = 100 2. Implicit node 0 is the root. Implicit node 0 is the root. Each level k {\displaystyle k} of the tree contains nodes with indices corresponding to sums of k {\displaystyle k} distinct powers of 2 (with k = 0 {\displaystyle k=0} representing an empty sum 0).

  7. Self-avoiding walk - Wikipedia

    en.wikipedia.org/wiki/Self-avoiding_walk

    Download QR code; Print/export ... a self-avoiding walk is a chain-like path in R 2 or ... for d = 3 it is close to 5/3 while for d ≥ 4 the fractal dimension is 2 ...

  8. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  9. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [5] [6] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [7] or they can be used to build a pointer based quadtree.