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Other avatar systems exist, such as on Gaia Online, WeeWorld, Frenzoo or Meez, where a pixelized representation of a person or creature is used, which can then be customized to the user's wishes. [19] There are also avatar systems (e.g. Trutoon) where a representation is created using a person's face with customized characters and backgrounds.
By this method, body diagrams can be derived by pasting organs into one of the "plain" body images shown below. This method requires a graphics editor that can handle transparent images, in order to avoid white squares around the organs when pasting onto the body image. Pictures of organs are found on the project's main page. These were ...
Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
MakeHuman Team developed a model that combines different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The initial mesh occupies a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition.
During a routine shipment, the Pony Express freighter spaceship Tulpar is sabotaged and crashes into an asteroid. Though the crew—captain Curly, co-pilot Jimmy, medic Anya, mechanic Swansea, and last-minute intern Daisuke—survive, most of the ship's resources are blocked off by airbag-like foam, damage to which could potentially breach the ship's hull and trigger lethal decompression.
Deadly Premonition is set in the world in which good and evil are spread by the messengers influenced by the Forest and Red Tree respectively. [5] Contrasting pairs play a role in the game, such as "good and evil, reality and abnormality, earthly life and eternal life, day and night, criminals and victims, the forest and the red tree, and twins and dual personalities". [5]
The Quarry was developed by British developer Supermassive Games, and was envisioned as a spiritual successor to the studio's Until Dawn (2015). It is heavily inspired by teen slasher and monster films , and adheres to established horror movie tropes more firmly than The Dark Pictures Anthology , Supermassive's other horror franchise. [ 7 ]