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Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents.
Early websites often used a frame at the top to display a banner which could not be scrolled away. These banner frames sometimes included the site's logo as well as advertising. [4] XHTML 1.1, the intended successor to HTML 4, removed all frames. XFrames, the intended eventual replacement, [5] provided the composite URI to address a populated ...
The draft CSS Color 5 [27] specification introduces syntax for mixing and manipulating existing colors, including: A color-mix() function for mixing colors; Relative color syntax for manipulating components of an existing color; Custom color spaces are also supported via ICC profiles. This allows the use of CMYK on web pages. [27]
<u> was presentational element of HTML that was originally used to underline text; this usage was deprecated in HTML4 in favor of the CSS style {text-decoration: underline}. [4] In HTML5, the tag reappeared but its meaning was changed significantly: it now "represents a span of inline text which should be rendered in a way that indicates that ...
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
To use a colour in a template or table you can use the hex triplet (e.g. #CD7F32 is bronze) or HTML color name (e.g. red).. Editors are encouraged to make use of tools, such as Color Brewer 2 to create Brewer palettes, listed at MOS:COLOR for color scheme selection used in graphical charts, maps, tables, and webpages with accessibility in mind for color-blind and visually impaired users.
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HTML5 is designed so that old browsers can safely ignore new HTML5 constructs. [8] In contrast to HTML 4.01, the HTML5 specification gives detailed rules for lexing and parsing, with the intent that compliant browsers will produce the same results when parsing incorrect syntax. [126]