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Mega Man Battle Network [a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics.
Mega Man Battle Network 3: Blue Version [a] and Mega Man Battle Network 3: White Version are tactical role-playing games developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America.
The player selects and uses a LongSwrd Battle Chip from the HUD at the bottom of the screen. The Custom Bar extends across the top. Mega Man Network Transmission incorporates aspects of action and platforming games similar to other Mega Man series, while retaining the strategy and role-playing elements of the Battle Network series.
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Battles take place in real-time; special abilities called "Battle Chips" can be accessed to fight off the numerous computer viruses present in the game's cyberspace environments. Battle Network was created amidst the rise of collectible card games , [ 5 ] as shown by its collectible Battle Chips that are used to create "Folders" (like card decks).
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A Next Generation critic said Battleground 3: Waterloo "is as good as PC war games get, featuring everything players could want in a turn-based bloodbath: historical accuracy, pleasing graphics, an easy-to-use interface, and strategic subtleties." He remarked that while the game only covers one battle, it has considerable breadth due to its ...