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  2. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  3. What the hell is reinforcement learning and how does it work?

    www.aol.com/hell-reinforcement-learning-does...

    Reinforcement learning is a subset of machine learning. It enables an agent to learn through the consequences of actions in a specific environment. Reinforcement learning is a behavioral learning ...

  4. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Various techniques exist to train policies to solve tasks with deep reinforcement learning algorithms, each having their own benefits. At the highest level, there is a distinction between model-based and model-free reinforcement learning, which refers to whether the algorithm attempts to learn a forward model of the environment dynamics.

  5. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [1] and had become the default RL algorithm at the US artificial intelligence company OpenAI. [2]

  6. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning .

  7. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning is a model-free reinforcement learning algorithm that teaches an agent to assign values to each action it might take, conditioned on the agent being in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.

  8. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In the computer chess community, Komodo developer Mark Lefler called it a "pretty amazing achievement", but also pointed out that the data was old, since Stockfish had gained a lot of strength since January 2018 (when Stockfish 8 was released). Fellow developer Larry Kaufman said AlphaZero would probably lose a match against the latest version ...

  9. Neuroevolution - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution

    Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use backpropagation (gradient descent on a neural network) with a fixed topology.