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In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.
Perl 5.6.1 and newer support autovivification of file and directory handles. [3] Calling open() on an undefined variable will set it to a filehandle. According to perl561delta, "[t]his largely eliminates the need for typeglobs when opening filehandles that must be passed around, as in the following example:
For example, in the Pascal programming language, the declaration type MyTable = array [1..4,1..2] of integer, defines a new array data type called MyTable. The declaration var A: MyTable then defines a variable A of that type, which is an aggregate of eight elements, each being an integer variable identified by two indices.
Note how the use of A[i][j] with multi-step indexing as in C, as opposed to a neutral notation like A(i,j) as in Fortran, almost inevitably implies row-major order for syntactic reasons, so to speak, because it can be rewritten as (A[i])[j], and the A[i] row part can even be assigned to an intermediate variable that is then indexed in a separate expression.
This constructor is known as default constructor. You would not find it in your source code (the java file) as it would be inserted into the code during compilation and exists in .class file. The behavior of the default constructor is language dependent. It may initialize data members to zero or other same values, or it may do nothing at all.
The Prototype JavaScript Framework is a JavaScript framework created by Sam Stephenson in February 2005 as part of Ajax support in Ruby on Rails. It is implemented as a single file of JavaScript code, usually named prototype.js. Prototype is distributed standalone, but also as part of larger projects, such as Ruby on Rails, script.aculo.us and ...
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
For example: int a[2][3]; This means that array a has 2 rows and 3 columns, and the array is of integer type. Here we can store 6 elements they will be stored linearly but starting from first row linear then continuing with second row. The above array will be stored as a 11, a 12, a 13, a 21, a 22, a 23.