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Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
The aim assist function helps guide a controller player's crosshairs automatically. [3] Contemporary player versus player (PvP) games employ the feature by way of "slowing down crosshair movement when an enemy enters a certain range of the player's crosshair." [2] Games also have been noted to include aim assist as a feature that can be toggled ...
MM2 may refer to: MM2, a class of force fields; see force field (chemistry) MM2 (MMS), an interface utilized by the Multimedia Messaging Service standard; Mega Man 2, a 1988 video game for the NES; Mega Man II, a 1991 video game for the Game Boy; Midtown Madness 2, a 2000 video game for the PC; Motocross Madness 2, a 2000 video game for the PC
Also aim down sights. Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and leans their head down so they can see in a straight line along the top ...
Part of force field of ethane for the C-C stretching bond. In the context of chemistry, molecular physics, physical chemistry, and molecular modelling, a force field is a computational model that is used to describe the forces between atoms (or collections of atoms) within molecules or between molecules as well as in crystals.
Cursor (user interface), an indicator used to show the current position for user interaction on a computer monitor or other display device; Cursor (databases), a control structure that enables traversal over the records in a database; Cursor, a value that is the position of an object in some known data structure, a predecessor of pointers
A gyro gunsight (G.G.S.) is a modification of the non-magnifying reflector sight in which target lead (the amount of aim-off in front of a moving target) and bullet drop are calculated automatically. The first examples were developed in Britain just before the Second World War for use during aerial combat , and more advanced models were common ...
The 73 symmorphic space groups can be obtained as combination of Bravais lattices with corresponding point group. These groups contain the same symmetry elements as the corresponding point groups, for example, the space groups P4/mmm (, 36s) and I4/mmm (, 37s).