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The Nokia tune has been updated several times, either to take advantage of advancing technology or to reflect musical trends at the time. The first polyphonic MIDI version of the Nokia tune, created by composer Ian Livingstone [7] (often mistaken as being Thomas Dolby's work), [8] was introduced in 2001 with the release of two South Korea-exclusive devices, the Nokia 8877 and the Nokia 8887.
Full-featured GUI MIDI sequencer with notation screen (requires supplied Anastasia TrueType or Type1 font), event editor, MCI, SMPTE sync., etc. Tested to work under Win 10 1903. MIDI Converter Studio: Windows: Shareware: ManiacTools: MIDI file converter, karaoke converter. MidiEditor: Linux, Windows: GPL-2.0-or-later: Markus Schwenk: Piano roll
In addition to Nokia, the engine was licensed to other manufacturers such as Danger and Sony Ericsson. Most notably, the engine was used on most Nokia phones of the time to play the polyphonic version of the Nokia tune arranged by Ian Livingstone (often falsely attributed as being Dolby's own work), who created several polyphonic arrangements ...
Nokia N900, Nokia N9 [21] BlackBerry Playbook Tablet, BlackBerry 10 smartphones; Most Android devices with a compatible third-party player, such as Apollo or "VLC" Samsung Droid Charge, Galaxy S II Epic 4G Touch, Exhibit 4G, Fascinate, Infuse 4G, Mesmerize [22]
Ring Tone Text Transfer Language (RTTTL) is a text-based format that was developed by Nokia [citation needed] to be used to transfer ringtones to Nokia cellphones. The RTTTL format is a string divided into three sections: name, default value, and data. The name section consists of a string describing the name of the ringtone. It can be no ...
Nokia Corporation United States — [51] 23 3 November 2003: Tahoe Networks Nokia Networks United States — [52] 22 19 August 2003: Sega.com Inc. Nokia Mobile Phones United States — [53] [54] 21 22 April 2003: Eizel Technologies Nokia Internet Communications United States: $21 [55] [56] 20 22 May 2002: Redback Networks Inc. Nokia Networks ...
The first video game to feature continuous melodic background music was Rally-X, an arcade game released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay. [27] It was also one of the earliest games to use a digital-to-analog converter to produce sampled sounds. [28]
Its MIDI playback is produced via FM synthesis or PCM sample-based synthesis, where instrument data (parameters and/or PCM samples) is stored within the .MMF file itself, similar to module files. This enables users to create custom instruments, which will sound exactly the same on devices with the same chip.