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Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal.
Maze: Solve the World's Most Challenging Puzzle (1985, Henry Holt and Company) is a puzzle book written and illustrated by Christopher Manson. The book was originally published as part of a contest to win $10,000. Unlike other puzzle books, each page is involved in solving the book's riddle.
Ariadne's thread, named for the legend of Ariadne, is solving a problem which has multiple apparent ways to proceed—such as a physical maze, a logic puzzle, or an ethical dilemma—through an exhaustive application of logic to all available routes. It is the particular method used that is able to follow completely through to trace steps or ...
In this specialized usage, maze refers to a complex branching multicursal puzzle with choices of path and direction, while a unicursal labyrinth has only a single path to the center. A labyrinth in this sense has an unambiguous route to the center and back and presents no navigational challenge. [6] [7] [8] [9]
Back from the Klondike is a maze first printed in the New York Journal and Advertiser on April 24, 1898. In introducing the puzzle, creator Sam Loyd describes it as having been constructed to specifically foil Leonhard Euler's rule for solving any maze puzzle by working backwards from the end point. [1] The following are Sam Loyd's original ...
A tour puzzle is a puzzle in which the player travels around a board (usually but not necessarily two-dimensional) using a token which represents a character. Maze puzzles are often of this type. Sometimes the player has more than one token with which to travel. Sometimes certain objects have to be found or retrieved on the way.
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