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  2. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  3. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  4. Maze - Wikipedia

    en.wikipedia.org/wiki/Maze

    A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal.

  5. 3D Maze - Wikipedia

    en.wikipedia.org/wiki/3D_Maze

    Upon reaching it, the maze will reset and another will be generated. If the maze is completed and reset while upside down, the next maze may be traversed as if it were upside down, hugging the left wall instead of the right. Users can also enable an overlaid map, which constantly displays the maze using simple vector graphics. On this map, the ...

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    A procedurally generated dungeon map in the videogame NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.

  7. List of chaotic maps - Wikipedia

    en.wikipedia.org/wiki/List_of_chaotic_maps

    In mathematics, a chaotic map is a map (an evolution function) that exhibits some sort of chaotic behavior. Maps may be parameterized by a discrete-time or a continuous-time parameter. Discrete maps usually take the form of iterated functions. Chaotic maps often occur in the study of dynamical systems.

  8. California Election Results

    elections.huffingtonpost.com/2018/results/state/CA

    Source: Associated Press. By Christopher Awai, Bill Dorn, Raphael Eidus, Sam Ellner, Jesse Kipp, Kevin Mangubat, Matt Midboe, Andy Read, Sara Rubin, Han Su and Qing Wu

  9. Wikipedia : Featured picture candidates/Maze Generation

    en.wikipedia.org/.../Maze_Generation

    Second, it's an animation of the maze being generated but it doesn't show how the algorithm works or what it's doing to generate the maze. So the EV seems lacking to me. Imo it would be better to have a much smaller maze (5 by 5 say) but somehow show the computations that are going on.--RDBury 04:45, 15 November 2010 (UTC) Oppose. It's a big ...