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  2. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  3. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  4. Maze - Wikipedia

    en.wikipedia.org/wiki/Maze

    A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal.

  5. Aw, shucks: An inside look at the great American corn-maze ...

    www.aol.com/aw-shucks-inside-look-great...

    And there's a massive corn maze − the largest in the country, they say, with 28 acres and more than 10 miles of trails. "It's cool walking through a mountain of corn," said George Richardson ...

  6. Maze: Solve the World's Most Challenging Puzzle - Wikipedia

    en.wikipedia.org/wiki/MAZE:_Solve_the_World's...

    Part of the puzzle involves reaching the center of the house, Room #45 (page 45 in the book), and back to Room #1 in only sixteen steps. Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth. The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version ...

  7. 3D Maze - Wikipedia

    en.wikipedia.org/wiki/3D_Maze

    The maze is randomly generated each time, with the "player" navigating through it in first-person, spawning in front of a floating start button.From there, the maze is automatically traversed using the right-hand rule, which will guarantee the maze will eventually be solved because all of the randomly-generated mazes are simply connected (there are no looping paths).

  8. Wayout - Wikipedia

    en.wikipedia.org/wiki/Wayout

    Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. [2] There were many pseudo-3D maze games at the time (such as 3D Monster Maze, Phantom Slayer, and 3-Demon), but they used a fixed perspective and limited the player to four orientations.

  9. Theseus and the Minotaur - Wikipedia

    en.wikipedia.org/wiki/Theseus_and_the_Minotaur

    [1] [2] In this maze, the player acts as Theseus, the king of Athens who is attempting to escape the Labyrinth. The main difference between this and the standard type of labyrinth, beyond the fact that it is set on a grid , is the fact that the maze is not empty, but also contains a Minotaur who hunts the player down, taking two steps for every ...