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Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010). [1] [2] Publisher Rockstar Games began receiving internal pitches for a sequel during production of the first game and found the idea of a gang narrative "too compelling to turn away". [3]
Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010). [39] [40] Rockstar San Diego, the studio behind the original game, had a rough outline of the game by mid-2011, and by late 2012, rough scripts of the game had been completed. [41]
Its release date, though subject to several delays, was widely anticipated. The working hours and managerial style of the studio during development was met with public complaints from staff members. The open world setting constituted much of the development effort; its three main areas each represent iconic features of the American frontier.
Sweeney took inspiration from segments of other music—such as the insistent drums in the work of Morricone—without being derivative; [8] he was partly inspired by Bruce Langhorne's work on the soundtrack for The Hired Hand (1971). [11] Sweeney and Ferguson estimated that they created around 100 small pieces of music for the game. [10]
Individual songs are usually priced at either US$1.99/€1.49/£0.99, or US$1.00/€0.75/£0.59, with a few exceptions priced at £1.19 or £1.49/€1.99; [16] all are available for download through PlayStation Network, Xbox Live and the Wii's online service unless otherwise noted on the list below.
The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.