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It was considered the most realistic basketball sports video game upon release, with fast-paced action, detailed players, a large side-scrolling court, innovative cinematic slam dunks, and detailed sound effects, beginning a trend where presentation would play an increasingly important role in sports games. [3]
The PlayStation release received mostly positive reviews. Critics praised the detailed player graphics, [9] [11] [14] [16] new animations, [9] [11] [16] interface, [9] [11] music, [9] [16] and the full motion video sequences. [9] [11] GamePro commented, "What makes Live '98 so enjoyable to play is its fantastic mixture of NBA realism and wild ...
The player animations were created using a new animation process called Real Motion Control, which involved motion capture. [3] Game designer Sam Player explained the concept behind this process: "The reason everything always ends up looking choppy in [most motion capture] games is that the machines can't store all the frames necessary for the full animation, and they end up showing every ...
In 1991, the American football game Tecmo Super Bowl was the first mainstream sports game to feature both the league and player association licenses of the sport it emulated; previous titles either had one license or the other, but Tecmo Super Bowl was the first to feature real NFL players on real teams.
The player is Aiden, a three-armed bounty hunter tasked to take down bounties across linear two-dimensional stages. Upon release, They Always Run received average reviews, with critics praising the detail in the game's visual presentation and animation and combat mechanics, whilst raising mixed views on the controls and integration of the use ...
It had the third-highest theatrical opening for an animated film of all time, behind Incredibles 2 and The Lion King. [235] It had the fourth-highest PG-rated opening ever, behind Beauty and the Beast, Incredibles 2 and The Lion King. [236] It had the third-biggest domestic Monday for any animated film, behind Incredibles 2 and Shrek 2. [236]
A three-episode animated prologue miniseries, Sonic X Shadow Generations: Dark Beginnings, [31] animated by Studio Giggex and SIMAGE animation, [32] and written by Ian Flynn, was released between September 25 and October 10, 2024. [33]
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although ...