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Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 .
Pages in category "Torque (game engine) games" The following 25 pages are in this category, out of 25 total. This list may not reflect recent changes. ...
In 2012, GarageGames announced that both the Torque 2D Engine and Torque 3D Engine would be offered free as an open-source MIT license. [8] The source code was released on GitHub on September 20, 2012. [9] [10] Torque is primarily a video game development technology. Various versions of the engine have been used to develop more than 200 ...
Blockland is a sandbox game in which players build and play using Lego-like building blocks in singleplayer and multiplayer modes. [1] It was created by American developer Eric "Badspot" Hartman, using the Torque Game Engine, and was originally released as freeware on November 15, 2004.
Larva Mortus is a 2008 top-down shooter video game developed by independent developer Rake in Grass. The source code of the Torque 2D based game was made available by the developer under non-commercial usage terms in 2009.
The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
Tribes 2 is a multiplayer online game, designed for Internet or LAN play with up to 128 players (64 vs 64) or bots per match, although a small single-player tutorial mode is included. The game may be played from both first-and third-person perspectives. Each match takes place on an Earthsiege-themed map.
The Wii version of Protöthea brings a number of additional features to the game including additional levels, enemies and power-ups, in addition to enhanced and redesigned graphics. Control has also been designed to take advantage of the Wii Remote , with the pointer function used to aim the targeting cursor, and the Nunchuck used to move the ...