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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Narrat was inspired by games like Disco Elysium in its visual layout and presence of RPG mechanics, as well as dice-based tabletop role playing games style skill checks. [25] It features an easy to learn script language [ 26 ] that allows anyone to efficiently write large visual novels that can contain more advanced RPG mechanics like an ...
Game Editor also allows the developer to create Paths, and activation events. Paths are marked as nodes in Game Editor interface, and can specify a route the actor will move on. The speed of the path can also be modified, and the path can be made up of Bézier curves and linear lines too. Activation events are another important aspect.
The compiler emits Bytecode that is appended to an interpreter to create a stand-alone executable. Star Wraith is an example game made with DarkBASIC. In 2002, an updated version called DarkBASIC Professional was released that was able to use newer versions of DirectX.
Stencyl is an authoring tool and an IDE.The application includes several modules used to accomplish the necessary tasks to create games with the software. The Behavior Editor is used to create and edit code and game logic in modular pieces known as behaviors and events.