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// A class template to express an equality comparison interface. template < typename T > class equal_comparable {friend bool operator == (T const & a, T const & b) {return a. equal_to (b);} friend bool operator!= (T const & a, T const & b) {return! a. equal_to (b);}}; // Class value_type wants to have == and !=, so it derives from // equal_comparable with itself as argument (which is the CRTP ...
The detailed semantics of "the" ternary operator as well as its syntax differs significantly from language to language. A top level distinction from one language to another is whether the expressions permit side effects (as in most procedural languages) and whether the language provides short-circuit evaluation semantics, whereby only the selected expression is evaluated (most standard ...
If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
Shell variables, created using the set or @ statements, are internal to C shell. They are not passed to child processes. Shell variables can be either simple strings or arrays of strings. Some of the shell variables are predefined and used to control various internal C shell options, e.g., what should happen if a wildcard fails to match anything.
In JavaScript, PHP, VBScript and a few other dynamically typed languages, the standard equality operator follows so-called loose typing, that is it evaluates to true even if two values are not equal and are of incompatible types, but can be coerced to each other by some set of language-specific rules, making the number 4 compare equal to the ...
The following is a C-style While loop. It continues looping while x does not equal 3, or in other words it only stops looping when x equals 3. However, since x is initialized to 0 and the value of x is never changed in the loop, the loop will never end (infinite loop).
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For example, += and -= are often called plus equal(s) and minus equal(s), instead of the more verbose "assignment by addition" and "assignment by subtraction". The binding of operators in C and C++ is specified (in the corresponding Standards) by a factored language grammar, rather than a precedence table.