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Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...
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The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
DLSS 3.5 adds ray reconstruction, replacing multiple denoising algorithms with a single AI model trained on five times more data than DLSS 3. Ray reconstruction is available on all RTX GPUs and first targeted games with path tracing (aka "full ray tracing"), including Cyberpunk 2077 ' s Phantom Liberty DLC, Portal with RTX , and Alan Wake 2 .
It employs geometric ray tracing, a technique for modeling the propagation of light through an optical system by assuming that wavelength of light is much smaller than the components in the system and thus that the light can be treated as pencil-thin rays. Ansys Zemax OpticStudio can perform sequential and non-sequential ray tracing.
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.