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  2. CodeMonkey (software) - Wikipedia

    en.wikipedia.org/wiki/CodeMonkey_(software)

    CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]

  3. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. [1] It is available as a free app for iOS, Android and Chromebook. ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide.

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    1.14 Programming. 1.15 Science. 1.16 Simulation. 1.16.1 ... This is a list of educational software that is computer software whose primary purpose is teaching or self ...

  5. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    MIX (1968) and MMIX (1999) are computer models featured in Donald Knuth's (Art of Computer Programming). The MIX computer is designed for educational purposes, illustrating how a basic machine language operates. Despite its simplicity, it can handle complex tasks typical of high-performance computers. MIX allows programming in both binary and ...

  6. Microsoft Small Basic - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Small_Basic

    Microsoft Small Basic is a programming language, interpreter and associated IDE. Microsoft 's simplified variant of BASIC , it is designed to help students who have learnt visual programming languages such as Scratch learn text-based programming. [ 8 ]

  7. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch was developed based on ongoing interaction with youth and staff at Computer Clubhouses. The use of Scratch at Computer Clubhouses served as a model for other after-school centers demonstrating how informal learning settings can support the development of technological fluency. [55] Scratch 2.0 was released on 9 May 2013. [14]

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