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  2. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm described so far only gives the length of the shortest path. To find the actual sequence of steps, the algorithm can be easily revised so that each node on the path keeps track of its predecessor. After this algorithm is run, the ending node will point to its predecessor, and so on, until some node's predecessor is the start node.

  3. Blossom algorithm - Wikipedia

    en.wikipedia.org/wiki/Blossom_algorithm

    In graph theory, the blossom algorithm is an algorithm for constructing maximum matchings on graphs. The algorithm was developed by Jack Edmonds in 1961, [1] and published in 1965. [2] Given a general graph G = (V, E), the algorithm finds a matching M such that each vertex in V is incident with at most one edge in M and | M | is maximized. The ...

  4. Karmarkar's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karmarkar's_algorithm

    Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice.

  5. Flajolet–Martin algorithm - Wikipedia

    en.wikipedia.org/wiki/Flajolet–Martin_algorithm

    The algorithm was introduced by Philippe Flajolet and G. Nigel Martin in their 1984 article "Probabilistic Counting Algorithms for Data Base Applications". [1] Later it has been refined in "LogLog counting of large cardinalities" by Marianne Durand and Philippe Flajolet , [ 2 ] and " HyperLogLog : The analysis of a near-optimal cardinality ...

  6. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    Another example of heuristic making an algorithm faster occurs in certain search problems. Initially, the heuristic tries every possibility at each step, like the full-space search algorithm. But it can stop the search at any time if the current possibility is already worse than the best solution already found.

  7. Raymond's algorithm - Wikipedia

    en.wikipedia.org/wiki/Raymond's_algorithm

    Raymond's Algorithm is a lock based algorithm for mutual exclusion on a distributed system. It imposes a logical structure (a K-ary tree ) on distributed resources. As defined, each node has only a single parent, to which all requests to attain the token are made.

  8. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  9. Rete algorithm - Wikipedia

    en.wikipedia.org/wiki/Rete_algorithm

    The Rete algorithm (/ ˈ r iː t iː / REE-tee, / ˈ r eɪ t iː / RAY-tee, rarely / ˈ r iː t / REET, / r ɛ ˈ t eɪ / reh-TAY) is a pattern matching algorithm for implementing rule-based systems. The algorithm was developed to efficiently apply many rules or patterns to many objects, or facts, in a knowledge base. It is used to determine ...