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  2. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although ...

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Computer animation removes the problems of proportion related to "straight ahead action" drawing, but "pose to pose" is still used for computer animation, because of the advantages it brings in composition. [18] The use of computers facilitates this method and can fill in the missing sequences in between poses automatically.

  4. Visualization (graphics) - Wikipedia

    en.wikipedia.org/wiki/Visualization_(graphics)

    Also, each computer can render a different region of a single frame and send the results over a network for display. This again requires each computer to hold all of the data and can lead to a load imbalance when one computer is responsible for rendering a region of the screen with more information than other computers.

  5. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .

  6. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. [ 63 ] [ 104 ] 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact.

  7. Jennifer Hudson Says Her 15-Year-Old Son Helped Create Her ...

    www.aol.com/jennifer-hudson-says-her-15...

    Jennifer Hudson recently enlisted the help of two loved ones.. The daytime talk show host, 43, exclusively tells PEOPLE how her 15-year-old son David Daniel Otunga Jr. and her boyfriend Common ...

  8. Speaker Says Female Students Avoid Physics Classes Due ... - AOL

    www.aol.com/news/speaker-says-female-students...

    A panelist who appeared before the UK’s House of Commons Science and Technology Committee to discuss the link between diversity in STEM and social mobility on April 27 said girls may avoid ...

  9. Perpendicular recording - Wikipedia

    en.wikipedia.org/wiki/Perpendicular_recording

    Shortly thereafter in January 2006, Seagate Technology began shipping its first laptop sized 2.5-inch (64 mm) hard drive using perpendicular recording technology, the Seagate Momentus 5400.3. Seagate also announced at that time that the majority of its hard disk storage devices would utilize the new technology by the end of 2006.