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The combined global sales of Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, and Baldur's Gate II surpassed 3.5 million copies by March 2001. [145] Baldur's Gate II alone reached almost 1.5 million sales by December 2002, [ 146 ] and more than 2 million by November 2005. [ 147 ]
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr.
Baldur's Gate II: Throne of Bhaal is a 2001 expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn. [ 5 ] [ 6 ] [ 7 ] It adds a multi-level dungeon called Watcher's Keep to the game [ 7 ] and completes the main plot. [ 5 ]
The game was a modest success, but BioWare's second title, Baldur's Gate (1998), achieved overwhelming critical praise and defined the company's future direction. [1] [2] A role-playing video game (RPG) based on Dungeons & Dragons, Baldur's Gate sold more than two million copies and became the most successful Dungeons & Dragons game ever at the ...
Baldur's Gate II: Enhanced Edition is a remaster of the role-playing video game Baldur's Gate II: Shadows of Amn and its expansion Baldur's Gate II: Throne of Bhaal. The game was launched on Microsoft Windows and Mac OS X. Baldur's Gate II: Enhanced Edition features new content and widescreen compatibility. [4]
Karpyshyn was at one point employed as a loan officer. [3] Following a car accident, he quit his job and returned to college, gaining a degree in English. [4] He got his start as a game designer for Wizards of the Coast, and he also has written two novels for Wizards of the Coast, both published in 2001 and both set in the Forgotten Realms setting: Baldur's Gate II: Throne of Bhaal and Temple ...
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Baldur's Gate II: Shadows of Amn was released in 2000, [9] two years after the release of Baldur's Gate. [5] Baldur's Gate II sold two million copies, matching the sales of the first game in the series. However, the success of both Baldur's Gate II and MDK2 was not enough to stabilize Interplay financially. [5]
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