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LuaJIT is a tracing just-in-time compiler. LuaJIT chooses loops and function calls as trace anchors to begin recording possible hot paths. Function calls will require twice as many invocations to begin recording as a loop. Once LuaJIT begins recording, all control flow, including jumps and calls, are inlined to form a linear trace.
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.
Eyeon's Fusion compositor uses embedded Lua and LuaJIT for internal and external scripts and also plugin prototyping. In the videogame Factorio, Lua is used for creating mods and scenarios (expanding the game with scripting) Flame, a large and highly sophisticated piece of malware being used for cyber espionage. [7]
Shine, a fork of LuaJIT with many extensions, including a module system and a macro system. [42] Glua, a modified version embedded into the game Garry's Mod as its scripting language. [43] Teal, a statically typed Lua dialect written in Lua. [44] In addition, the Lua users community provides some power patches on top of the reference C ...
Tracing just-in-time compilation is a technique used by virtual machines to optimize the execution of a program at runtime.This is done by recording a linear sequence of frequently executed operations, compiling them to native machine code and executing them.
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The term comes from the specification for Common Lisp, which explicitly refers to the programming language feature enabling for inter-language calls as such; [citation needed] the term is also often used officially by the interpreter and compiler documentation for Haskell, [1] Rust, [2] PHP, [3] Python, and LuaJIT [4] [5]: 35 . [6]
It provides LuaJIT interfaces to deep learning algorithms implemented in C. It was created by the Idiap Research Institute at EPFL. Torch development moved in 2017 to PyTorch, a port of the library to Python. [4] [5] [6]