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Empire Earth II: The Art of Supremacy is the expansion pack for Empire Earth II. Released on February 15, 2006, and developed by Mad Doc Software . [ 1 ] Some of the new additions to Empire Earth II were four new civilizations and several other new features.
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth , which was developed by the now-defunct Stainless Steel Studios .
Earth 2150: Escape from the Blue Planet; Empire Earth II Demo; Earth 2150: Lost Souls; Empire Earth II: The Art of Supremacy; Earth 2150: The Moon Project; Empires: Dawn of the Modern World; Earth 2150: The Moon Project Demo; Empires: Dawn of the Modern World Demo; Earth 2160; Enemy Territory: Quake Wars; Elite Warriors: Vietnam; Enemy ...
In 1991, at the age of 13, Tom Fulp launched a Neo Geo fanzine called New Ground and sent issues to approximately 100 members of a club originating on the online service Prodigy. [20] Using a hosting service, he launched a website called New Ground Remix in 1995, which increased in popularity during the summer of 1996 after Fulp created the BBS ...
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The game was received relatively well (about 79% on average according to MetaCritic), a little lower than the original Empire Earth and Empires: Dawn of the Modern World. A screenshot from Empire Earth II. Empire Earth II: The Art of Supremacy was released in 2006 and was an expansion pack for Empire Earth II.
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Empire Earth has a map editor included. Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future (at the time of release in 2001). In the Art of Conquest, a third future age, the Space Age, is ...