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The game was well received and would eventually become a PlayStation Greatest Hits and PlayStation Platinum game. Die Hard Trilogy also inspired a sequel entitled Die Hard Trilogy 2: Viva Las Vegas. The sequel retained the three different playing styles but featured a spin-off storyline that was not connected to the movie series.
The PlayStation 2 supports 3 light-gun input types, GunCon (GunCon 1), GunCon 2, and Justifier/Hyperblaster. Some games listed also support connecting an additional PS1/PS2 controller for convenient redundant button mapping, such as the Time Crisis games for cover shooting, or Resident Evil: Dead Aim for simultaneous control stick movement.
Die Hard is an American action film series that originated with Roderick Thorp's 1979 novel Nothing Lasts Forever.All five films revolve around the main character of John McClane (Joe Leland in the original novel), a police detective who continually finds himself in the middle of a crisis where he is both the only hope against disaster and the culprit's target.
Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000. It is a sequel to Die Hard Trilogy, which was based on the Die Hard series of action movies.
Die Hard is a little formulaic, over-the-top, and comforting—just like so many of the best Christmas movies. Die Hard stands out because of the unexpected: an unlikely star, a delicious villain ...
John McTiernan's Die Hard blew up in theaters on July 15, 1988, establishing a new template for Hollywood action movies — one that still exists to this day — and gifting moviegoers with a bevy ...
Al Roker and Dylan Dreyer are weighing in on the long-standing debate over whether “Die Hard” can be considered a Christmas movie. For years, fans have been divided on the topic. While the ...
Die Hard Arcade, known as Dynamite Deka (ダイナマイト刑事, Dainamaito Deka, lit. Dynamite Detective) in Japan, is an arcade beat 'em up video game released by Sega.It was the first beat 'em up to use texture-mapped 3D polygon graphics, [6] and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. [7]
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