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It appears in armor form in The Elder Scrolls IV: Oblivion. It appears as a cyan metal used to make armor and weapons in MapleStory. Mythril is also depicted as a teal-color metal used to craft armor, weapons, and tools in Terraria. Moustachium Team Fortress 2: Yellow metal bars given to people who gained achievements in the game SpaceChem. It ...
Armor of Achilles, created by Hephaestus and said to be impenetrable. (Greek mythology) Armor of Beowulf, a mail shirt made by Wayland the Smith. (Anglo-Saxon mythology) Armor of Örvar-Oddr, an impenetrable "silken mailcoat". (Norse mythology) Babr-e Bayan, a suit of armor that Rostam wore in wars described in the Persian epic Shahnameh. The ...
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
The Planar Chaos set introduces a new cycle of legendary Dragons bearing many similarities to the Invasion cycle - Oros, the Avenger; Intet, the Dreamer; Teneb, the Harvester; Numot, the Devastator; and Vorosh, the Hunter. The Future Sight set contains a legendary dragon called Tarox Bladewing in its "futureshifted" sheet. Tarox is apparently ...
Western Xia mail armour. Armour (Commonwealth English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or from a potentially dangerous environment or activity (e.g. cycling, construction sites, etc.).
Close to 1 in 10 people in the U.S., about 32 million people, are Hispanic males; the U.S. Latino population is nearly evenly divided between men and women.
After Week 12, the third set of College Football Playoff rankings was a pivotal moment, revealing which teams would potentially be in and out of the newly formatted 12-team playoff bracket. This ...
The VPAM scale as of 2009 runs from 1 to 14, with 1-5 being soft armor, and 6-14 being hard armor. [1] Tested armor must withstand three hits, spaced 120 mm (4.7 inches) apart, of the designated test threat with no more than 25 mm (0.98 inches) of back-face deformation in order to pass.