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Four numbering schemes for the uniform polyhedra are in common use, distinguished by letters: [C] Coxeter et al., 1954, showed the convex forms as figures 15 through 32; three prismatic forms, figures 33–35; and the nonconvex forms, figures 36–92.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...