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It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.
Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. [16] The machine reached North America as the Super Nintendo Entertainment System on August 23, 1991, [ cn 1 ] and Europe and Australia in April 1992.
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
Red (A), Green (B), Blue (C) 16 bit Look Up Table file sample. (Lines 14 to 65524 not shown) In the film and graphics industries, 3D lookup tables ( 3D LUT s) are used for color grading and for mapping one color space to another.
A heightmap created with Terragen The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.
A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...
The British 8-bit BBC Micro has partial elements of a planar pixel arrangement. The Slovak PP 01 includes a 24KB plane-based 8-colour graphics mode with a resolution of 256x256 pixels. The 16-bit Atari ST and Amiga platforms from the 80s and 90s were exclusively based on a planar graphics configuration alongside a powerful blitter.
A common example is the Data General Nova, which was a 16-bit design that performed 16-bit math as a series of four 4-bit operations. 4-bits was the word size of a widely available single-chip ALU and thus allowed for inexpensive implementation. Using the definition being applied to the 68000, the Nova would be a 4-bit computer, or 4/16.