enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. SAT solver - Wikipedia

    en.wikipedia.org/wiki/SAT_solver

    In computer science and formal methods, a SAT solver is a computer program which aims to solve the Boolean satisfiability problem.On input a formula over Boolean variables, such as "(x or y) and (x or not y)", a SAT solver outputs whether the formula is satisfiable, meaning that there are possible values of x and y which make the formula true, or unsatisfiable, meaning that there are no such ...

  3. Satisfiability modulo theories - Wikipedia

    en.wikipedia.org/wiki/Satisfiability_modulo_theories

    In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable.It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings.

  4. Boolean satisfiability problem - Wikipedia

    en.wikipedia.org/wiki/Boolean_satisfiability_problem

    A variant of the 3-satisfiability problem is the one-in-three 3-SAT (also known variously as 1-in-3-SAT and exactly-1 3-SAT). Given a conjunctive normal form with three literals per clause, the problem is to determine whether there exists a truth assignment to the variables so that each clause has exactly one TRUE literal (and thus exactly two ...

  5. AC-3 algorithm - Wikipedia

    en.wikipedia.org/wiki/AC-3_algorithm

    AC-3 operates on constraints, variables, and the variables' domains (scopes). A variable can take any of several discrete values; the set of values for a particular variable is known as its domain. A constraint is a relation that limits or constrains the values a variable may have. The constraint may involve the values of other variables.

  6. Big M method - Wikipedia

    en.wikipedia.org/wiki/Big_M_method

    Solve the problem using the usual simplex method. For example, x + y ≤ 100 becomes x + y + s 1 = 100, whilst x + y ≥ 100 becomes x + y − s 1 + a 1 = 100. The artificial variables must be shown to be 0. The function to be maximised is rewritten to include the sum of all the artificial variables.

  7. System of linear equations - Wikipedia

    en.wikipedia.org/wiki/System_of_linear_equations

    The simplest method for solving a system of linear equations is to repeatedly eliminate variables. This method can be described as follows: In the first equation, solve for one of the variables in terms of the others. Substitute this expression into the remaining equations. This yields a system of equations with one fewer equation and unknown.

  8. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    The operator ins is used to specify the domains of these variables, so that they range over the set of values {0,1,2,3, ..., 9}. The constraints S#\=0 and M#\=0 means that these two variables cannot take the value zero. When the interpreter evaluates these constraints, it reduces the domains of these two variables by removing the value 0 from them.

  9. Linear complementarity problem - Wikipedia

    en.wikipedia.org/wiki/Linear_complementarity_problem

    If M is positive definite, any algorithm for solving (strictly) convex QPs can solve the LCP. Specially designed basis-exchange pivoting algorithms, such as Lemke's algorithm and a variant of the simplex algorithm of Dantzig have been used for decades. Besides having polynomial time complexity, interior-point methods are also effective in practice.