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This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Shogun, designed by Michael Gray, [1] was first released in 1986 by Milton Bradley as part of their Gamemaster series. It was renamed to Samurai Swords in its first re-release (1995) to disambiguate it from other games with the same name (in particular, James Clavell's Shogun, a wargame with a similar theme, released in 1983), and renamed again to Ikusa in its 2011 re-release under Hasbro's ...
Free-to-play (F2P) means that there might be a cost to purchase the software but there is no subscription charge or added payments needed to access game content. Pay-to-play means that players must pay, usually by monthly subscription, in order to play the game.
Fantasy Real-time strategy: Free to play with in-game currency and privileges that can be purchased from a shop Fantasy MMORTS with city and empire building. Web Unknown Imperium Galactic War: Vavel Games and Kabam: 2013: Browser-based Fantasy Real-time strategy: Free to play with in-game currency and privileges that can be purchased from a shop
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Samurai Warriors: Spirit of Sanada; Samurai Western; Samurai-Ghost; Samurai: Way of the Warrior; SamuTale; Second Samurai; Sekiro: Shadows Die Twice; Sengoku (2011 video game) Sengoku (1991 video game) Sengoku Basara; Sengoku Basara 4; Sengoku Basara: Samurai Heroes; Seven Samurai 20XX; Shadow Tactics: Blades of the Shogun; Shinsetsu Samurai ...
See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.