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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Frontiers for Young Minds - Wikipedia

    en.wikipedia.org/wiki/Frontiers_for_Young_Minds

    The journal covers STEM research and allows young scientists, from ages 8 to 15 years old, to participate in the publishing process (not as authors). [3] It has won awards for its review process, easy-to-navigate website, informative visual aids including colorful cartoons, and kid-friendly, accessible writing.

  4. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment. [1] [2] [3]

  5. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Reader Rabbit Toddler was the 9th top-selling education video game in October [18] and November 1997, [19] and the week ended in February 1998. [20] The game generated $1.8 million in revenue. [ 1 ]

  6. List of education journals - Wikipedia

    en.wikipedia.org/wiki/List_of_education_journals

    Adult Learning; British Journal of Special Education; Exceptional Children; Focus on Autism and Other Developmental Disabilities; Gifted Child Quarterly; Gifted Child Today; Journal for the Education of the Gifted; Journal of Early Intervention; Journal of Learning Disabilities; Journal of Research in Special Educational Needs

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid graphics and charming characters to encourage imaginative learning". [1] The game featured 16-bit color and sound. [3]

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