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  2. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]

  3. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    The zones were intended for mid-level adventurers between levels 36-60 and were generally received as very uninspired and added little to the lore of Norrath, but the guild management, extra bank slots, trading between characters utility and mapping tools are considered vital, and dyeing of armor is popular.

  4. EverQuest II: Rise of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II:_Rise_of_Kunark

    The vast majority of the rest of the content is focused around the levels of 65 to 80, forming the new endgame content of the EverQuest II. Aside from Timorous Deep, new zones include: Kylong Plains - consisting of the zones of Dreadlands, Burning Woods (now Stonewoods) and Firiona Vie from the original EverQuest expansion pack, The Ruins of ...

  5. 12 Holiday Recipes That Are So Worth The Extra Time And Effort

    www.aol.com/12-holiday-recipes-worth-extra...

    Fruitcake. Step one of a fruitcake is soaking pounds of dried fruit until it's plump and filled with bourbon. That takes up to 12 hours. Step two is simple: making and baking the loaves.

  6. What Is Zone 2 Training & How It Can Support Weight Loss? - AOL

    www.aol.com/zone-2-training-support-weight...

    Heart zones use your max heart rate, resting heart rate, and heart rate reserve to help you calculate your target heart rates for each of the five zones. They change as your fitness level changes.

  7. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    EverQuest II reached 100,000 active accounts within 24 hours of release, which grew to over 300,000 two months later in January 2005. [38] As of 2012, the game had an estimated subscriber peak of 325,000 achieved sometime in 2005. [39] As of September 2020, EverQuest II had 21,000 subscribers and 29,000 monthly active players. [40]

  8. Ivy League teams to be eligible for FCS playoffs beginning in ...

    www.aol.com/ivy-league-teams-eligible-fcs...

    Harvard tied with Dartmouth and Columbia atop the conference at 5-2 this season, but scored head-to-head wins over both teams. Officially, the Ivy League recognized all three teams as co-champions.

  9. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    After these side projects, the first proper sequel was released in late 2004, titled simply EverQuest II. [24] The game is set 500 years after the original. EverQuest II faced severe competition from Blizzard's World of Warcraft, which was released at virtually the same time and quickly grew to dominate the MMORPG genre.