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In 2009, Sarkeesian started her website Feminist Frequency with the intention of creating feminist media criticism accessible to the younger generation. [3] In 2011 she collaborated with the feminist magazine Bitch to create a YouTube video series for her site titled "Tropes vs. Women", which examined tropes in film, television and other popular media that she believes reinforce damaging ...
In examining game play habits at Internet cafés, South Korea has seen a rise in female gamers publicly playing games such as Lineage, while in other Asian countries this kind of public female gaming has remained rare; similarly, games such as Tamagotchi are seen as a gender neutral in Japan, but have been regarded as girls' games in the West ...
Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. [27] [34] [35] [36] Supporters stated that it was a social movement. However, as a movement Gamergate had no clearly defined goals, coherent message, or ...
The backlash began in the mid-2010s, following a surge of feminist activism. During this time, women took to the streets in protest at sexual violence and the widespread use of hidden cameras that ...
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Anita Sarkeesian (/ s ɑːr ˈ k iː z i ə n / sar-KEE-zee-ən; born 1983) is a Canadian-American feminist media critic.She is the founder of Feminist Frequency, a website that hosts videos and commentary analyzing portrayals of women in popular culture.
Other Arab gamers expressed more concern about the male Arab representation, claiming there was a largely male audience, but still thought that Arab women should be shown respectfully. [76] In a study on Arab gamers, many gamers saw that game developers showed Arab women as submissive and sexy, while Arab men were shown as violent terrorists. [77]
A young girl playing Pac-Man Championship Edition. A 2008 Gallup poll indicated that men and women each make up half of all American video game players. [2] In 2014, women comprised 52% of video game players in the UK and 48% in Spain. [11]