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  2. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  3. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Following years of Capcom using their proprietary MT Framework engine for video game development during the seventh generation of hardware, it was decided that to maximize productivity in the following generation of hardware it would be necessary to create a new development engine, now titled "Panta Rhei".

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    MT Framework: C++: Yes 3D PlayStation 3, Xbox 360, Windows, Wii, Wii U, Nintendo 3DS, PlayStation Vita: List: Proprietary: Intended to be 7th generation console ...

  5. Resident Evil 5 - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_5

    Resident Evil 5 runs on version 1.4 of Capcom's MT Framework engine [30] and scenes were recorded by motion capture. It was the first video game to use a virtual camera system, [31] which allowed the developers to see character movements in real time as the motion-capture actors recorded. [32]

  6. List of file signatures - Wikipedia

    en.wikipedia.org/wiki/List_of_file_signatures

    Capcom MT Framework game data archives D0 4F 50 53: ÐOPS: 0 pl Interleaf PrinterLeaf / WorldView document format (now Broadvision QuickSilver) 6E 2B 31 00: n+1: 344 nii Single file NIfTI format, used extensively in biomedical imaging. 6E 69 31 00: ni1: 344 hdr Header file of a .hdr/.img pair in NIfTI format, used extensively in biomedical ...

  7. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine features various improvements over MT Framework, including new anti-aliasing and volumetric lighting features. [15] The engine also allows developers to use photogrammetry to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid motion sickness. [9]

  8. Marvel vs. Capcom Fighting Collection: Arcade Classics

    en.wikipedia.org/wiki/Marvel_vs._Capcom_Fighting...

    Marvel vs. Capcom Fighting Collection: Arcade Classics is a fighting game compilation published by Capcom.As the second entry in Capcom's Fighting Collection series following the Capcom Fighting Collection in 2022, this compilation commemorates the Marvel vs. Capcom series of crossover fighting games and comprises seven arcade titles published by Capcom featuring or starring Marvel Comics ...

  9. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.