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The Legend of Zelda: The Wind Waker 2: Nintendo originally planned on releasing a follow-up to The Legend of Zelda: The Wind Waker (2002) on the GameCube, but cancelled work on the game in response to the game's lower sales in comparison to Ocarina of Time, with the team instead developing The Legend of Zelda: Twilight Princess (2006).
The demo was cancelled by Nintendo and replaced by The Wind Waker demo at Space World 2001. [89] Jose Oteru of IGN praised Ganondorf's Wind Waker design, noting its samurai-esque and Eastern influences and describing it as a "visual foil to all of the pirates and sea-driven art direction".
Features touchscreen functionality and visuals similar to The Legend of Zelda: The Wind Waker. [60] Originally developed as The Legend of Zelda: Four Swords DS. [61] Takes place after the events of The Legend of Zelda: The Wind Waker and uses its cel-shaded visuals. [60] Also released in a bundled package with a The Legend of Zelda-themed DS. [59]
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The Legend of Zelda: The Wind Waker [b] is an action-adventure game developed and published by Nintendo for the GameCube.An installment in The Legend of Zelda series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.
The Legend of Zelda: Phantom Hourglass [a] is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console.It is the fourteenth installment in The Legend of Zelda series and the direct sequel to the 2002 GameCube title The Wind Waker.
The issue has a similar format to the previous volume in that each game in the list has a retrospective article accompanied by a full-page illustration (often a piece of concept art from the game). The list was composed solely by Edge staff; there are no sidebars with readers' comments. The "Top 100" lists contained in the 2007 volume were not ...
G4TV praised it for being good for anyone anticipating The Legend of Zelda: The Wind Waker. [30] IGN ' s Craig Harris praised the game, giving the gameplay and lasting appeal perfect scores. They praised both modes' puzzle designs, calling the Super NES game the best 2D video game ever, while praising the replay value for offering unlockables ...