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  2. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    A stack can be easily implemented either through an array or a linked list, as it is merely a special case of a list. [19] In either case, what identifies the data structure as a stack is not the implementation but the interface: the user is only allowed to pop or push items onto the array or linked list, with few other helper operations.

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Added in C++20. Provides the class template std::span, a non-owning view that refers to any contiguous range. <stack> Provides the container adapter class std::stack, a stack. <unordered_map> Added in C++11 and TR1. Provides the container class template std::unordered_map and std::unordered_multimap, hash tables. <unordered_set> Added in C++11 ...

  4. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  5. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    When used to implement a set of stacks, the structure is called a spaghetti stack, cactus stack or saguaro stack (after the saguaro, a kind of cactus). [1] Parent pointer trees are also used as disjoint-set data structures. The structure can be regarded as a set of singly linked lists that share part of their structure, in particular, their ...

  6. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Modern C++ compilers are tuned to minimize abstraction penalties arising from heavy use of the STL. The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics.

  7. Stack-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Stack-oriented_programming

    Stack-oriented programming is a programming paradigm that relies on a stack (or multiple stacks) to manipulate data and/or pass parameters. Several programming languages fit this description, notably Forth, RPL, and PostScript. Stack-oriented programming languages operate on one or more stacks, each of which

  8. Stack machine - Wikipedia

    en.wikipedia.org/wiki/Stack_machine

    Stack machines have higher code density. In contrast to common stack machine instructions which can easily fit in 6 bits or less, register machines require two or three register-number fields per ALU instruction to select operands; the densest register machines average about 16 bits per instruction plus the operands.

  9. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    Arguments assigned to the stack are pushed from right to left. Names are mangled by adding a suffixed underscore. Variadic functions fall back to the Watcom stack based calling convention. The Watcom C/C++ compiler also uses the #pragma aux [20] directive that allows the user to specify their own calling convention. As its manual states, "Very ...