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The Action Replay is available for many gaming systems including the Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived from the first devices’ signature ability to pause the execution of the software and save the computer's state (the complete contents ...
Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated.
Logo. GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23rd, 2003, the brand name is owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles.
Petit Computer uses a customized dialect of BASIC known as SmileBASIC designed specifically for the DSi. Applications written in SmileBASIC can read input from all of the DS's hardware buttons except the Select button (which is always used to terminate the current application) as well as the touch screen, draw graphics and sprites to both screens, and play music written in Music Macro Language.
Many emulators, for example Snes9x, [42] make it far easier to load console-based cheats, without requiring potentially expensive proprietary hardware devices such as those used by GameShark and Action Replay. Freeware tools allow codes given by such programs to be converted into code that can be read directly by the emulator's built-in ...
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Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
Dolphin became an open-source project on 13 July 2008 [28] [34] when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license. [28] At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets . [ 28 ]