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In engineering, for instance, kinematic analysis may be used to find the range of movement for a given mechanism and, working in reverse, using kinematic synthesis to design a mechanism for a desired range of motion. [8] In addition, kinematics applies algebraic geometry to the study of the mechanical advantage of a mechanical system or mechanism.
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
One may compare linear motion to general motion. In general motion, a particle's position and velocity are described by vectors, which have a magnitude and direction. In linear motion, the directions of all the vectors describing the system are equal and constant which means the objects move along the same axis and do not change direction.
Modern kinematics developed with study of electromagnetism and refers all velocities to their ratio to speed of light. Velocity is then interpreted as rapidity , the hyperbolic angle φ {\displaystyle \varphi } for which the hyperbolic tangent function tanh φ = v ÷ c {\displaystyle \tanh \varphi =v\div c} .
Screw theory is the algebraic calculation of pairs of vectors, also known as dual vectors [1] – such as angular and linear velocity, or forces and moments – that arise in the kinematics and dynamics of rigid bodies. [2] [3]
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
1.2 Derived kinematic quantities. 1.3 Derived dynamic ... and p = p(t) are vectors of the generalized coords and momenta, as functions of time J M L 2 T −2 ...