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1914 is a two-player corps-level simulation of the first few weeks of World War I on the Western Front.With a 22" x 28" mounted hex grid game map, almost 400 double-sided die-cut counters, a mobilization chart pad for secret deployment, and various charts and instructions including a Battle Manual, the game was considered highly complex.
File:Map of the World (1914).PNG. ... The representation map shows the world the eve of the First World War.
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History Line: 1914–1918 (released in North America by Strategic Simulations as Great War: 1914–1918) is a turn-based tactics computer game released in 1992 by the German team Blue Byte. The storyline takes the player through various battles of the First World War. It uses the software engine based on the better known Battle Isle '93.
The First World War, subtitled "August 1914–November 1918", is a board wargame published by Simulations Publications Inc. (SPI) in 1977 that simulates World War I.. The game is an expansion of the SPI "monster" game War in Europe, and does not come with maps; players must own a copy of War in Europe and must re-mark the World War II maps with fortifications and national boundaries ...
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Like the previous installment, Blitzkrieg, which it shares a game engine with, The Great War 1914-1918 is a turn-based strategy taking place on a map divided into squares (or "tiles"). It is the first game in the series not focusing on the European Theater of World War II, but rather taking place in the titular World War 1. [2]
World War I: 1914–1918 is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the First World War at a strategic level. Contemporary critics gave the game positive reviews, noting that its ingenious rules, short playing time, and emphasis on resource management made the game highly playable.