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  2. Approximations of π - Wikipedia

    en.wikipedia.org/wiki/Approximations_of_π

    ((x),(y) = {239, 13 2} is a solution to the Pell equation x 22 y 2 = −1.) Formulae of this kind are known as Machin-like formulae . Machin's particular formula was used well into the computer era for calculating record numbers of digits of π , [ 39 ] but more recently other similar formulae have been used as well.

  3. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    is the number of collisions made (in ideal conditions, perfectly elastic with no friction) by an object of mass m initially at rest between a fixed wall and another object of mass b 2N m, when struck by the other object. [1] (This gives the digits of π in base b up to N digits past the radix point.)

  4. Real projective plane - Wikipedia

    en.wikipedia.org/wiki/Real_projective_plane

    The points with coordinates [x : y : 1] are the usual real plane, called the finite part of the projective plane, and points with coordinates [x : y : 0], called points at infinity or ideal points, constitute a line called the line at infinity. (The homogeneous coordinates [0 : 0 : 0] do not represent any point.)

  5. Euler's identity - Wikipedia

    en.wikipedia.org/wiki/Euler's_identity

    The computation of (1 + ⁠ iπ / N ⁠) N is displayed as the combined effect of N repeated multiplications in the complex plane, with the final point being the actual value of (1 + ⁠ iπ / N ⁠) N. It can be seen that as N gets larger (1 + ⁠ iπ / N ⁠) N approaches a limit of −1. Euler's identity asserts that is equal to −1.

  6. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    The total curvature of a closed curve is always an integer multiple of 2 π, where N is called the index of the curve or turning number – it is the winding number of the unit tangent vector about the origin, or equivalently the degree of the map to the unit circle assigning to each point of the curve, the unit velocity vector at that point.

  7. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...

  8. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    In a Cartesian plane, one can define canonical representatives of certain geometric figures, such as the unit circle (with radius equal to the length unit, and center at the origin), the unit square (whose diagonal has endpoints at (0, 0) and (1, 1)), the unit hyperbola, and so on. The two axes divide the plane into four right angles, called ...

  9. Plane (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Plane_(mathematics)

    A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus any two distinct lines in a projective plane intersect at exactly one point. Renaissance artists, in developing the techniques of drawing in perspective, laid the groundwork for this mathematical topic.