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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. Human-body model - Wikipedia

    en.wikipedia.org/wiki/Human-body_model

    The human-body model (HBM) is the most commonly used model for characterizing the susceptibility of an electronic device to damage from electrostatic discharge (ESD). The model is a simulation of the discharge which might occur when a human touches an electronic device.

  6. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  7. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1] The applications are mostly in video games and films.

  8. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    These models have become increasingly accurate with respect to the internal structure of the human body. As computing evolved, so did the phantoms. Graduating from phantoms based on simple quadratic equations to voxelized phantoms, which were based on actual medical images of the human body, was a major step.

  9. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    FaceGen is a source of human face models for other programs. Users are able to generate face models either randomly or from input photographs. FreeCAD is a full-featured CAD/CAE open-source software. Python scripting and various plugin modules are supported, e.g. CAM, Robotics, Meshing and FEM.