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Best rational approximants for π (green circle), e (blue diamond), ϕ (pink oblong), (√3)/2 (grey hexagon), 1/√2 (red octagon) and 1/√3 (orange triangle) calculated from their continued fraction expansions, plotted as slopes y/x with errors from their true values (black dashes)
The question about how many vertices/watchmen/guards were needed, was posed to Chvátal by Victor Klee in 1973. [1] Chvátal proved it shortly thereafter. [2] Chvátal's proof was later simplified by Steve Fisk, via a 3-coloring argument. [3] Chvátal has a more geometrical approach, whereas Fisk uses well-known results from Graph theory.
The result, x 2, is a "better" approximation to the system's solution than x 1 and x 0. If exact arithmetic were to be used in this example instead of limited-precision, then the exact solution would theoretically have been reached after n = 2 iterations ( n being the order of the system).
As the integrand is the third-degree polynomial y(x) = 7x 3 – 8x 2 – 3x + 3, the 2-point Gaussian quadrature rule even returns an exact result. In numerical analysis , an n -point Gaussian quadrature rule , named after Carl Friedrich Gauss , [ 1 ] is a quadrature rule constructed to yield an exact result for polynomials of degree 2 n − 1 ...
Following a standard recipe which is widely used in mathematical physics, these tensor fields should also give rise to specific contributions to the stress–energy tensor. [1] A field is described by a Lagrangian , varying with respect to the field should give the field equations and varying with respect to the metric should give the stress ...
The elements of an arithmetico-geometric sequence () are the products of the elements of an arithmetic progression (in blue) with initial value and common difference , = + (), with the corresponding elements of a geometric progression (in green) with initial value and common ratio , =, so that [4]
A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.
The quadratic formula =. is a closed form of the solutions to the general quadratic equation + + =. More generally, in the context of polynomial equations, a closed form of a solution is a solution in radicals; that is, a closed-form expression for which the allowed functions are only n th-roots and field operations (+,,, /).