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  2. Discretization error - Wikipedia

    en.wikipedia.org/wiki/Discretization_error

    Discretization error, which arises from finite resolution in the domain, should not be confused with quantization error, which is finite resolution in the range ...

  3. Conjugate gradient method - Wikipedia

    en.wikipedia.org/wiki/Conjugate_gradient_method

    The result, x 2, is a "better" approximation to the system's solution than x 1 and x 0. If exact arithmetic were to be used in this example instead of limited-precision, then the exact solution would theoretically have been reached after n = 2 iterations ( n being the order of the system).

  4. Gaussian quadrature - Wikipedia

    en.wikipedia.org/wiki/Gaussian_quadrature

    As the integrand is the third-degree polynomial y(x) = 7x 3 – 8x 2 – 3x + 3, the 2-point Gaussian quadrature rule even returns an exact result. In numerical analysis , an n -point Gaussian quadrature rule , named after Carl Friedrich Gauss , [ 1 ] is a quadrature rule constructed to yield an exact result for polynomials of degree 2 n − 1 ...

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [22]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  6. Reed–Muller code - Wikipedia

    en.wikipedia.org/wiki/Reed–Muller_code

    Using low-degree polynomials over a finite field of size , it is possible to extend the definition of Reed–Muller codes to alphabets of size .Let and be positive integers, where should be thought of as larger than .

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  8. Arithmetico-geometric sequence - Wikipedia

    en.wikipedia.org/wiki/Arithmetico-geometric_sequence

    The elements of an arithmetico-geometric sequence () are the products of the elements of an arithmetic progression (in blue) with initial value and common difference , = + (), with the corresponding elements of a geometric progression (in green) with initial value and common ratio , =, so that [4]

  9. Exact solutions in general relativity - Wikipedia

    en.wikipedia.org/wiki/Exact_solutions_in_general...

    In general relativity, an exact solution is a (typically closed form) solution of the Einstein field equations whose derivation does not invoke simplifying approximations of the equations, though the starting point for that derivation may be an idealized case like a perfectly spherical shape of matter.