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The imaginary unit i in the complex plane: Real numbers are conventionally drawn on the horizontal axis, and imaginary numbers on the vertical axis.. The imaginary unit or unit imaginary number (i) is a mathematical constant that is a solution to the quadratic equation x 2 + 1 = 0.
An imaginary number is the product of a real number and the imaginary unit i, [note 1] which is defined by its property i 2 = −1. [1] [2] The square of an imaginary number bi is −b 2. For example, 5i is an imaginary number, and its square is −25. The number zero is considered to be both real and imaginary. [3]
Imaginary numbers: Numbers that equal the product of a real number and the imaginary unit , where =. The number 0 is both real and imaginary. Complex numbers (): Includes real numbers, imaginary numbers, and sums and differences of real and imaginary numbers.
So one continuous motion in the complex plane has transformed the positive square root e 0 = 1 into the negative square root e iπ = −1. This problem arises because the point z = 0 has just one square root, while every other complex number z ≠ 0 has exactly two square roots.
Notation for the (principal) square root of x. For example, √ 25 = 5, since 25 = 5 ⋅ 5, or 5 2 (5 squared). In mathematics, the square root is the full inverse of squaring (the multiplication of a number by itself).
A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred by using ordinal numbers, as in fourth root, twentieth root, etc. The computation of an n th root is a root extraction. For example, 3 is a square root of 9, since 3 2 = 9, and −3 is also a square root of 9, since (−3) 2 = 9.
The two square roots of a negative number are both imaginary numbers, and the square root symbol refers to the principal square root, the one with a positive imaginary part. For the definition of the principal square root of other complex numbers, see Square root § Principal square root of a complex number.
Analogously, the inverses of tetration are often called the super-root, and the super-logarithm (In fact, all hyperoperations greater than or equal to 3 have analogous inverses); e.g., in the function =, the two inverses are the cube super-root of y and the super-logarithm base y of x.