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  2. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    Promoted by Sony Online as EverQuest's "first download-only extension", it was the first EverQuest content expansion available almost exclusively from Sony Online's direct purchase and download service. Due to overwhelming demand, a limited number of CDs were made available to retailers after the product release date.

  3. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]

  4. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.

  5. EverQuest: The Ruins of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest:_The_Ruins_of_Kunark

    EverQuest: The Ruins of Kunark (RoK, Kunark, or simply the Kunark expansion) is the first expansion to EverQuest, a massively multiplayer online role-playing game (MMORPG), released on April 14, 2000. It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored.

  6. Aveyond - Wikipedia

    en.wikipedia.org/wiki/Aveyond

    This game is not a direct continuation of the previous. All items are removed, as are several of the characters because they considered the quest to have ended in The Gates of Night. This chapter was released on February 15, 2010. There are three new party members: June, a spell trickster, Yvette, a familiar, and Spook, a thief with a dark secret.

  7. The Dark Eye (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/The_Dark_Eye_(role-playing...

    Elves, druids, shamans, witches and mages can cast spells and have astral energy points; the starting value of astral energy points depends on the attribute values the hero has when created. When a spell is cast, the character loses the astral energy points corresponding to the spell. The extended rules introduce new spells.

  8. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  9. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    The cleric class gained access to community-powered spells, cooperatively cast spells, and "super-powerful spells that required a quest before they could be cast". Most of these new concepts have disappeared since 2nd edition, however, "a few of the quest spells did show up in [3rd edition] as 9th-level priest spells".