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Unlike the original, in which the player's objective is to find ways to clear each level of all panels, Wrecking Crew '98 takes a more competitive approach: various blocks and colored panels appear on each player's side of the screen, and the player must attempt to line up three or more panels of the same color to remove them. When a set of ...
The Mario & Sonic at the Olympic Games series is a collection of games that take place during the Summer and Winter Olympic Games, crossing over characters from the Mario series with those from Sega's Sonic the Hedgehog franchise. It debuted in 2007 for the Wii with the Beijing 2008 edition, titled Mario & Sonic at the Olympic Games.
In 1985, Super Mario Bros. introduced the Super Mushroom, which has entered popular culture, [7] being described as "the quintessential power-up". [4] The original game idea was to have an always big Mario as a technical advance, but later the power-up was introduced to make him "super" as a bonus effect. [ 12 ]
The blue shell, [1] [2] officially referred to by Nintendo as the Spiny Shell, [3] [4] [5] is a power-up item in the Mario Kart video game series. Originating in Mario Kart 64 (1996) and featured in every main entry of the series since then, the Spiny Shell, when used, aims directly at the racer in first place, stopping them on impact.
Puzzle League, known as Panel de Pon [a] in Japan, is a series of video games published by Nintendo for its various video game consoles. The series began with Panel de Pon in Japan, named Tetris Attack in North America, and has since been adapted to many other consoles. The core gameplay of each version is the same in each game, but branding ...
New Super Mario Bros. Wii was the first Super Mario game to feature simultaneous cooperative multiplayer gameplay; up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduced "Super Guide", which allows the player to watch a ...
Mario Power Tennis [a] is a 2004 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube. The game is the sequel to the Nintendo 64 title Mario Tennis , and is the fourth game in the Mario Tennis series .
While it is the handheld companion to Mario Power Tennis, released on GameCube, with the European release sharing its title, Power Tour lacks connectivity with Power Tennis, unlike how its predecessor features connectivity with its console counterpart on Nintendo 64. Power Tour was re-released on the Wii U's Virtual Console in 2014.