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QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor), [13] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [14] who is also the developer and administrator of GameRanger ...
It is a sequel to King's Valley from 1985. The MSX2 version only saw a release in Japan. The same goes for a very rare "contest" version. The contest was about making levels with the games' built-in level editor, held by four Japanese MSX magazines, two of them are MSX.FAN and Beep.
A level editor is a level editor, regardless of whether it is packaged in or a standalone download. Nifboy 15:41, 21 September 2006 (UTC) [ reply ] The list has stand-alone level editors listed in it and also just some games that have level editors included with them.
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.
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Lunar Magic is a level editor created by FuSoYa for Super Mario World [1] that allows the user to edit and create custom graphics, blocks, sprites, levels, backgrounds, music, overworld maps, and full title screen and credits.
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The World Editor (or WED for short), is the main editor. With it, the user may position the various objects, assign actions to models (also known as entities) which are defined through scripts, assign textures to level geometry, and build levels using the Binary space partitioning tree (or BSP for short) technique.