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The design of floating-point format allows various optimisations, resulting from the easy generation of a base-2 logarithm approximation from an integer view of the raw bit pattern. Integer arithmetic and bit-shifting can yield an approximation to reciprocal square root (fast inverse square root), commonly required in computer graphics.
Conversely, precision can be lost when converting representations from integer to floating-point, since a floating-point type may be unable to exactly represent all possible values of some integer type. For example, float might be an IEEE 754 single precision type, which cannot represent the integer 16777217 exactly, while a 32-bit integer type ...
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
In the floating-point case, a variable exponent would represent the power of ten to which the mantissa of the number is multiplied. Languages that support a rational data type usually allow the construction of such a value from two integers, instead of a base-2 floating-point number, due to the loss of exactness the latter would cause.
An IEEE 754 format is a "set of representations of numerical values and symbols". A format may also include how the set is encoded. [9] A floating-point format is specified by a base (also called radix) b, which is either 2 (binary) or 10 (decimal) in IEEE 754; a precision p;
A 2-bit float with 1-bit exponent and 1-bit mantissa would only have 0, 1, Inf, NaN values. If the mantissa is allowed to be 0-bit, a 1-bit float format would have a 1-bit exponent, and the only two values would be 0 and Inf. The exponent must be at least 1 bit or else it no longer makes sense as a float (it would just be a signed number).
In computing, half precision (sometimes called FP16 or float16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks.
In other words, a union type specifies the permitted types that may be stored in its instances, e.g., float and integer. In contrast with a record, which could be defined to contain both a float and an integer; a union would hold only one at a time. A union can be pictured as a chunk of memory that is used to store variables of different data ...