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Math puzzles come in plenty of different varieties, too. Some more straightforward number puzzles do require calculations to find the solution. Others are more like logic puzzles and challenge you ...
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
While playing a game of frisbee, Joni accidentally tosses the disc over the fence into the overgrown yard of their apparently friendly neighbor Miss Rose.When Joni and Santiago enter Miss Rose's yard to find the frisbee, the ground literally opens up and swallows them.
The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas is a computer game in The Learning Company's ClueFinders series, where the ClueFinders try to recover stolen treasures in a small Himalayan village.
Animation of the missing square puzzle, showing the two arrangements of the pieces and the "missing" square Both "total triangles" are in a perfect 13×5 grid; and both the "component triangles", the blue in a 5×2 grid and the red in an 8×3 grid. The missing square puzzle is an optical illusion used in mathematics classes to help students ...
JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth". Zack and Jess, twin brother and sister agents of Earthquest, stop him with the help of ...
The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem [1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...
⌈ x/3 ⌉ = ⌈ x′/3 ⌉ and ⌈ y/3 ⌉ = ⌈ y′/3 ⌉ (same 3×3 cell) The puzzle is then completed by assigning an integer between 1 and 9 to each vertex, in such a way that vertices that are joined by an edge do not have the same integer assigned to them. A Sudoku solution grid is also a Latin square. [9]